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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#pragma once
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#include <deque>
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#include <list>
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#include <sstream>
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#include <string>
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#include <stack>
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#include "mstch/mstch.hpp"
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#include "state/render_state.hpp"
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#include "template_type.hpp"
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namespace mstch {
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class render_context {
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public:
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class push {
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public:
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push(render_context& context, const mstch::node& node = {});
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~push();
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std::string render(const template_type& templt);
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private:
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render_context& m_context;
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};
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render_context(
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const mstch::node& node,
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const std::map<std::string, template_type>& partials);
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const mstch::node& get_node(const std::string& token);
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std::string render(
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const template_type& templt, const std::string& prefix = "");
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std::string render_partial(
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const std::string& partial_name, const std::string& prefix);
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template<class T, class... Args>
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void set_state(Args&& ... args) {
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m_state.top() = std::unique_ptr<render_state>(
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new T(std::forward<Args>(args)...));
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}
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private:
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static const mstch::node null_node;
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const mstch::node& find_node(
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const std::string& token,
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std::list<node const*> current_nodes);
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std::map<std::string, template_type> m_partials;
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std::deque<mstch::node> m_nodes;
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std::list<const mstch::node*> m_node_ptrs;
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std::stack<std::unique_ptr<render_state>> m_state;
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};
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}
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