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35 lines
1.1 KiB
C++
35 lines
1.1 KiB
C++
#include "in_section.hpp"
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#include "outside_section.hpp"
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#include "visitor/is_node_empty.hpp"
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#include "visitor/render_section.hpp"
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using namespace mstch;
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in_section::in_section(type type, const token& start_token):
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m_type(type), m_start_token(start_token), m_skipped_openings(0)
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{
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}
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std::string in_section::render(render_context& ctx, const token& token) {
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if (token.token_type() == token::type::section_close)
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if (token.name() == m_start_token.name() && m_skipped_openings == 0) {
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auto& node = ctx.get_node(m_start_token.name());
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std::string out;
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if (m_type == type::normal && !visit(is_node_empty(), node))
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out = visit(render_section(ctx, m_section, m_start_token.delims()), node);
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else if (m_type == type::inverted && visit(is_node_empty(), node))
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out = render_context::push(ctx).render(m_section);
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ctx.set_state<outside_section>();
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return out;
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} else
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m_skipped_openings--;
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else if (token.token_type() == token::type::inverted_section_open ||
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token.token_type() == token::type::section_open)
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m_skipped_openings++;
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m_section << token;
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return "";
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}
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