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35 lines
1.1 KiB
C++

#include "in_section.hpp"
#include "outside_section.hpp"
#include "visitor/is_node_empty.hpp"
#include "visitor/render_section.hpp"
using namespace mstch;
in_section::in_section(type type, const token& start_token):
m_type(type), m_start_token(start_token), m_skipped_openings(0)
{
}
std::string in_section::render(render_context& ctx, const token& token) {
if (token.token_type() == token::type::section_close)
if (token.name() == m_start_token.name() && m_skipped_openings == 0) {
auto& node = ctx.get_node(m_start_token.name());
std::string out;
if (m_type == type::normal && !visit(is_node_empty(), node))
out = visit(render_section(ctx, m_section, m_start_token.delims()), node);
else if (m_type == type::inverted && visit(is_node_empty(), node))
out = render_context::push(ctx).render(m_section);
ctx.set_state<outside_section>();
return out;
} else
m_skipped_openings--;
else if (token.token_type() == token::type::inverted_section_open ||
token.token_type() == token::type::section_open)
m_skipped_openings++;
m_section << token;
return "";
}