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@ -275,9 +275,11 @@ export function Hero(props) {
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<div className='heroFlexItem'>
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<img src={Unaboomer} width='280px' alt='Pixelated Unaboomer profile picture - a hooded man with dark sunglasses.' />
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<p>
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Unaboomers are terrorizing the metaverse.
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This gang of deplorables is on a warpath to stress
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the system and spark a revolution against technology.<br /><br />
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Technology is leaving the boomer generation behind.
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Now they're on a war path to disrupt the metaverse.
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<br /><br />
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(Warning: your BOOMER may explode!)
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<br /><br />
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</p>
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{options.unaboomersMinted > 0 && (
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<p>
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@ -297,7 +299,7 @@ export function Hero(props) {
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}}></input>
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<button className='doThing' disabled={radicalizeBoomersPrepare.status == 'error'} onClick={() => radicalizeBoomersWrite.write?.()}>
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{radicalizeBoomersWrite.isLoading && <>minting {options.unaboomerAmount}</>}
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{radicalizeBoomersWrite.isIdle && <>Radicalize {options.unaboomerAmount == 1 ? 'a Unaboomer': <>{options.unaboomerAmount} Unaboomers</>}</>}
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{radicalizeBoomersWrite.isIdle && <>Radicalize {options.unaboomerAmount == 1 ? 'a Boomer': <>{options.unaboomerAmount} Boomers</>}</>}
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{radicalizeBoomersWrite.isSuccess && <img src={Loading} width="25px"></img>}
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{radicalizeBoomersWrite.isError && <>error</>}
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</button>
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@ -313,14 +315,14 @@ export function Hero(props) {
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<img src={Arrow} width='100px' alt='Arrow pointing to the next step.' />
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</div>
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<div className='heroFlexItem'>
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<img src={Mailbomb} width='280px' alt='Pixelated Mailbomb image - handle with caution.' />
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<img src={Mailbomb} width='280px' alt='Pixelated mail bomb image - handle with caution.' />
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<p>
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Don't let the Boomers win, fight back! Assemble a mailbomb and blow 'em to smithereens. <br /><br />
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Don't let the Boomers win! Assemble mail bombs and blow 'em to smithereens. <br /><br />
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(Warning: Some bombs are duds!)<br /><br />
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</p>
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{options.bombBalance > 0 && (
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<p>
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You have {options.bombBalance} Mailbombs.
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You have {options.bombBalance} Mail bombs.
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</p>
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)}
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<br />
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@ -334,7 +336,7 @@ export function Hero(props) {
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}}></input>
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<button className='doThing' disabled={assembleBombsPrepare.status == 'error'} onClick={() => assembleBombsWrite.write?.()}>
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{assembleBombsWrite.isLoading && <>assembling {options.bombAmount}</>}
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{assembleBombsWrite.isIdle && <>Assemble {options.bombAmount == 1 ? 'a Mailbomb': <>{options.bombAmount} Mailbombs</>}</>}
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{assembleBombsWrite.isIdle && <>Assemble {options.bombAmount == 1 ? 'a mail bomb': <>{options.bombAmount} Mail bombs</>}</>}
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{assembleBombsWrite.isSuccess && <img src={Loading} width="25px"></img>}
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{assembleBombsWrite.isError && <>error</>}
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</button>
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@ -348,8 +350,7 @@ export function Hero(props) {
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<div className='heroFlexItem'>
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<img src={Explosion} width='280px' alt='Pixelated explosion image.' />
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<p>
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Ready for mayhem? Burn your mailrooms to blow up a random boomer. <br /><br />
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If your bomb is live it will destroy a Boomer PFP forever. <br /><br />
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Ready for mayhem? Mail a bomb to blow up a random BOOMER. <br /><br />
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(Warning: Your Boomer might explode!)
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</p>
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{isConnected
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@ -363,7 +364,7 @@ export function Hero(props) {
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}}></input>
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<button className='doThing' disabled={sendBombsPrepare.status == 'error'} onClick={() => sendBombsWrite.write?.()}>
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{sendBombsWrite.isLoading && <>mailing {options.sendBombAmount}</>}
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{sendBombsWrite.isIdle && <>Mail {options.sendBombAmount == 1 ? 'a bomb': <>{options.sendBombAmount} Mailbombs</>}</>}
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{sendBombsWrite.isIdle && <>Mail {options.sendBombAmount == 1 ? 'a bomb': <>{options.sendBombAmount} Mail bombs</>}</>}
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{sendBombsWrite.isSuccess && <img src={Loading} width="25px"></img>}
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{sendBombsWrite.isError && <>error</>}
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</button>
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@ -388,21 +389,24 @@ export function Hero(props) {
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)}
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</div>
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</>
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) || (
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<div id="boomerPreviewBanner">
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</div>
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)}
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</div>
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<div id="mintInfo" className="section">
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<h1>WTF!?</h1>
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<p>
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UNABOOMER is a deflationary Player vs. Player PFP NFT consisting of 7,896 pixel Boomers with 190 unique traits.
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UNABOOMER is a deflationary Player vs. Player PFP NFT consisting of 10,000 pixel Boomers with 190 unique traits.
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</p>
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<p>
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Assemble a mailbomb and burn it to destroy a random Boomer in the collection. Destroyed Boomers will explode, lose their traits, and be burned. Mailbomb assembly is open to all.
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Assemble a mail bomb and burn it to destroy a random Boomer in the collection. Destroyed Boomers will explode, lose their traits, and get burned.
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</p>
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<p>
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But be careful! Your Boomer can blow itself up in the process. The more Boomers destroyed, the more likely your bomb is a dud.
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Mail bomb assembly is open to all. But be careful! Your Boomer can blow itself up in the process.
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</p>
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<p>
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The round will end when 1,995 players remain standing...
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The more Boomers destroyed, the more likely your bomb is a dud. Shipments begin 24HRS post-mint. Round one ends when 5,000 boomers are left standing.
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</p>
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</div>
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<div id="teamInfo" className="section">
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@ -420,6 +424,15 @@ export function Hero(props) {
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</div>
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</div>
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</div>
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<div id="externalLinks">
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<a href="https://twitter.com/unaboomernft" target={"_blank"}>TWITTER</a>
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\\
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<a href="https://opensea.io/unaboomernft" target={"_blank"}>OPENSEA</a>
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\\
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<a href="https://blur.io/unaboomernft" target={"_blank"}>BLUR</a>
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</div>
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{isConnected && address && (
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<>
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<StatsPanel
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