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@ -1,9 +1,10 @@
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import React, { useState } from 'react';
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import React, { useState, useEffect } from 'react';
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import { ethers, BigNumber } from 'ethers';
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import { ethers, BigNumber } from 'ethers';
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import { useAccount, useContractReads, useContractRead, usePrepareContractWrite, useContractWrite, useWaitForTransaction } from 'wagmi';
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import { useAccount, useContractReads, useContractRead, usePrepareContractWrite, useContractWrite, useWaitForTransaction } from 'wagmi';
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import { Parallax } from 'react-parallax';
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import { Parallax } from 'react-parallax';
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import { NotificationContainer, NotificationManager } from 'react-notifications';
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import { NotificationContainer, NotificationManager } from 'react-notifications';
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import { AwesomeButton } from 'react-awesome-button';
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import { AwesomeButton } from 'react-awesome-button';
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import useWebSocket, { ReadyState } from 'react-use-websocket';
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import Typewriter from 'react-ts-typewriter';
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import Typewriter from 'react-ts-typewriter';
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import Slider from 'rc-slider';
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import Slider from 'rc-slider';
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@ -112,6 +113,7 @@ class GenerateBombOverlay extends React.Component {
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class GameMap extends React.Component {
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class GameMap extends React.Component {
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constructor(props) {
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constructor(props) {
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super(props);
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super(props);
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this.state = {showStats: false}
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}
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}
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shorten(s) {
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shorten(s) {
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@ -123,21 +125,9 @@ class GameMap extends React.Component {
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<>
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<>
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<h1 id="gameMapTitle">Metaverse Map</h1>
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<h1 id="gameMapTitle">Metaverse Map</h1>
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<p id="gameMapText">
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<p id="gameMapText">
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{this.props.unaboomersRadicalized} / {this.props.unaboomerMaxSupply} Unaboomers radicalized and ready to terrorize the metaverse. <br />
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{this.props.unaboomersRadicalized} / {this.props.unaboomerMaxSupply} Unaboomers radicalized and ready to terrorize the metaverse. {this.props.unaboomersKilled} killed.<br />
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{this.props.unaboomerMaxSupply - this.props.unaboomerMaxSurvivorCount - this.props.unaboomersRadicalized} potential Unaboomers remain.<br />
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This round will end and the project will fully start when {this.props.unaboomerMaxSurvivorCount} or less Unaboomers remain standing.<br />
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This round will end and the project will fully start when {this.props.unaboomerMaxSurvivorCount} or less Unaboomers remain standing.<br />
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</p>
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</p>
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{this.props.unaboomersRadicalized > 0 && (
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<div id="gameStats">
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<ul>
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<li>Active Unaboomers: {this.props.unaboomersRadicalized - this.props.unaboomersKilled}</li>
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<li>Dead Unaboomers: {this.props.unaboomersKilled}</li>
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<li><p className="dots" style={{backgroundColor: '#E3B505'}}></p> _ Active Bombs: {this.props.bombsAssembled - this.props.bombsExploded}</li>
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<li><p className="dots" style={{backgroundColor: '#D01500'}}></p> _ Exploded Bombs: {this.props.bombsExploded}</li>
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<li><p className="dots" style={{backgroundColor: '#0095FF'}}></p> _ Dud Bombs: {this.props.bombsExploded - this.props.unaboomersKilled}</li>
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</ul>
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</div>
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)}
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{this.props.leaderKillCount > 0 && (
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{this.props.leaderKillCount > 0 && (
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<div id="killLeader">
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<div id="killLeader">
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<img src={Boomer} width="50px" />
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<img src={Boomer} width="50px" />
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@ -158,6 +148,35 @@ class GameMap extends React.Component {
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<GenerateBombOverlay amount={this.props.bombsExploded} color={'#D01500'} type={'dots'} />
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<GenerateBombOverlay amount={this.props.bombsExploded} color={'#D01500'} type={'dots'} />
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<GenerateBombOverlay amount={this.props.bombsExploded - this.props.unaboomersKilled} color={'#0095FF'} type={'dots'} />
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<GenerateBombOverlay amount={this.props.bombsExploded - this.props.unaboomersKilled} color={'#0095FF'} type={'dots'} />
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</div>
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</div>
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<div id="statsbox">
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{this.state.showStats && (
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<div className="m2">
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<img src={Boomer} width="50px" />
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<p className="nopad">
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Kill Leader:<br />
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<a href={"https://etherscan.io/address/" + this.props.leaderAddress} target="_blank">
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{this.shorten(this.props.leaderAddress)}
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</a>
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</p>
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<p className="nopad">
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{this.props.leaderKillCount} kills
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</p>
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<hr />
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<p className="nopad">
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Active Unaboomers: {this.props.unaboomersRadicalized - this.props.unaboomersKilled} <br />
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Dead Unaboomers: {this.props.unaboomersKilled} <br />
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<i className="dots" style={{backgroundColor: '#E3B505', offset: '-20px'}}></i>: Active Bombs: {this.props.bombsAssembled - this.props.bombsExploded} <br />
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<i className="dots" style={{backgroundColor: '#D01500'}}></i>: Exploded Bombs: {this.props.bombsExploded} <br />
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<i className="dots" style={{backgroundColor: '#0095FF'}}></i>: Dud Bombs: {this.props.bombsExploded - this.props.unaboomersKilled} <br />
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</p>
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</div>
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)}
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<button className="button" onClick={() => {
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this.setState({showStats: !this.state.showStats})
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}}>
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{this.state.showStats && (<>hide stats</>) || <>show stats</>}
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</button>
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</div>
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</>
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</>
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)
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)
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}
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}
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@ -516,6 +535,7 @@ function Section3(props) {
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<NotificationContainer/>
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<NotificationContainer/>
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</>}
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</>}
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{isConnected && options.unaboomerMaxSupply > 0 && (
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{isConnected && options.unaboomerMaxSupply > 0 && (
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<>
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<GameMap
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<GameMap
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bombsAssembled={options.bombsAssembled}
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bombsAssembled={options.bombsAssembled}
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bombBalance={options.bombBalance}
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bombBalance={options.bombBalance}
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@ -527,6 +547,8 @@ function Section3(props) {
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unaboomerMaxSupply={options.unaboomerMaxSupply}
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unaboomerMaxSupply={options.unaboomerMaxSupply}
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unaboomerMaxSurvivorCount={options.unaboomerMaxSurvivorCount}
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unaboomerMaxSurvivorCount={options.unaboomerMaxSurvivorCount}
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/>
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/>
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<Trollbox ws={props.ws} address={address} />
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</>
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) || isConnected && (
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) || isConnected && (
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<div id="heroText">
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<div id="heroText">
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<h1>loading...</h1>
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<h1>loading...</h1>
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@ -537,12 +559,108 @@ function Section3(props) {
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)
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)
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}
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}
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function Trollbox(props) {
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const [showChat, setShowChat] = useState(false);
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const [history, setHistory] = useState(() => {
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const saved = localStorage.getItem('trollboxHistory');
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return saved || JSON.stringify([])
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});
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const { sendJsonMessage, readyState } = useWebSocket(props.ws, {
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onOpen: () => {
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console.log('WebSocket connection established.');
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},
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onMessage: (msg) => {
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let h = JSON.parse(history);
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if (h.length > 500) {
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h = h.splice(-500);
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}
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h.push(JSON.parse(msg.data));
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setHistory(JSON.stringify(h));
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},
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shouldReconnect: () => true
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});
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useEffect(() => {
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localStorage.setItem('trollboxHistory', history);
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}, [history])
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const connectionStatus = {
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[ReadyState.CONNECTING]: 'Connecting',
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[ReadyState.OPEN]: 'Open',
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[ReadyState.CLOSING]: 'Closing',
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[ReadyState.CLOSED]: 'Closed',
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[ReadyState.UNINSTANTIATED]: 'Uninstantiated',
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}[readyState];
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function send(event) {
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const message = (new FormData(event.target)).get("message");
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if (message) {
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sendJsonMessage({
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from: props.address,
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message
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})
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}
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event.target.reset();
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return false;
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}
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function shorten(s) {
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return s.slice(-6)
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}
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return (
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<>
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<div id="trollbox">
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{readyState == ReadyState.OPEN && showChat && (
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<>
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<button className="button" onClick={() => {
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setShowChat(false);
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}}>hide chat</button>
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<form id="sendForm" onSubmit={(ev) => {
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ev.preventDefault();
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send(ev);
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}}>
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<input type="text" name="message" minLength="1" />
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<button type="submit">Send</button>
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</form>
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<ul className="nopad">
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{JSON.parse(history).length > 0 && JSON.parse(history).map((message, idx) => (
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<li key={idx} className="messageLine">
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<span className="fromAddress nopad">
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<a href={"https://etherscan.io/address/" + message.from} target="_blank">
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{shorten(message.from)}
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</a>
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:</span>
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<span className="messageText">{message.message}</span>
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</li>
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))}
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</ul>
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</>
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)}
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{readyState == ReadyState.OPEN && !showChat && (
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<button className="button" onClick={() => {
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setShowChat(true);
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}}>show chat</button>
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)}
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{readyState == ReadyState.CONNECTING && (
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<p>connecting to trollbox...</p>
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)}
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</div>
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</>
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)
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}
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export function AllSections(props) {
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export function AllSections(props) {
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return (
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return (
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<>
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<>
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<Section1 />
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<Section1 />
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<Section2 />
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<Section2 />
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<Section3 contractAddress={props.contractAddress} />
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<Section3 contractAddress={props.contractAddress} ws={props.ws} />
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</>
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</>
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)
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)
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}
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}
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