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@ -50,7 +50,7 @@ export class Section1 extends React.Component {
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</h1>
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<img src={Boomer} id="heroImage" className={this.state.showImage || "hidden"} alt="Pixelated police sketch of the Unabomber suspect." />
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<div className={this.state.showImage || "hidden" }>
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<AwesomeButton type="secondary" ripple={true} onPress={() => scroll.scrollToBottom({duration: 4500})} className="fadeIn">
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<AwesomeButton type="secondary" ripple={true} onPress={() => scroll.scrollTo(window.scrollMaxY - '450', {duration: 5000})} className="fadeIn">
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continue
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</AwesomeButton>
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</div>
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@ -95,7 +95,6 @@ class GenerateBombOverlay extends React.Component {
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componentDidUpdate(prevProps) {
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if (this.props.amount !== prevProps.amount) {
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console.log('updating game map');
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let bombCoords = this.generateCoords(this.props.amount);
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this.setState({
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coords: bombCoords
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@ -104,7 +103,7 @@ class GenerateBombOverlay extends React.Component {
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}
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render() {
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return this.state.coords.map((obj) => <div className="dots" style={{top: obj.y, left: obj.x, backgroundColor: this.state.color}} />)
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return this.state.coords.map((obj) => <div className={this.props.type} style={{top: obj.y, left: obj.x, backgroundColor: this.state.color}} />)
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}
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}
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@ -114,7 +113,9 @@ class GameMap extends React.Component {
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this.state = {
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bombSupply: 0,
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bombBalance: 0,
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bombsExploded: 0
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bombsExploded: 0,
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unaboomerSupply: 0,
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unaboomersKilled: 0
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}
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}
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@ -126,7 +127,9 @@ class GameMap extends React.Component {
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this.setState({
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bombSupply: this.props.bombSupply,
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bombBalance: this.props.bombBalance,
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bombsExploded: this.props.bombsExploded
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bombsExploded: this.props.bombsExploded,
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unaboomerSupply: this.props.unaboomerSupply,
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unaboomersKilled: this.props.unaboomersKilled
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});
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}
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}
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@ -135,14 +138,22 @@ class GameMap extends React.Component {
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return (
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<>
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<h1 id="gameMapTitle">Game Map</h1>
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<div id="gameStats">
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<ul>
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<li><span className="squares" style={{backgroundColor: 'white'}}></span> _ Alive Unaboomers: {this.state.unaboomerSupply - this.state.unaboomersKilled}</li>
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<li><span className="squares" style={{backgroundColor: 'black'}}></span> _ Dead Unaboomers: {this.state.unaboomersKilled}</li>
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<li><span className="dots" style={{backgroundColor: 'yellow'}}></span> _ Active Bombs: {this.state.bombSupply - this.state.bombsExploded}</li>
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<li><span className="dots" style={{backgroundColor: 'green'}}></span> _ Exploded Bombs: {this.state.bombsExploded}</li>
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<li><span className="dots" style={{backgroundColor: 'red'}}></span> _ Dud Bombs: {this.state.bombsExploded}</li>
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</ul>
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</div>
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<div className="map">
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<img src={Map} />
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{/* show active bombs held by other players */}
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<GenerateBombOverlay amount={this.state.bombSupply - this.state.bombBalance - this.state.bombsExploded} color={'white'} />
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{/* show bombs that have exploded */}
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<GenerateBombOverlay amount={this.state.bombsExploded} color={'red'} />
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{/* show player bombs */}
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<GenerateBombOverlay amount={this.state.bombBalance} color={'yellow'} />
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<GenerateBombOverlay amount={this.state.unaboomerSupply - this.state.unaboomersKilled} color={'white'} type={'squares'} />
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<GenerateBombOverlay amount={this.state.unaboomersKilled} color={'black'} type={'squares'} />
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<GenerateBombOverlay amount={this.state.bombSupply - this.state.bombsExploded} color={'yellow'} type={'dots'} />
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<GenerateBombOverlay amount={this.state.bombsExploded} color={'green'} type={'dots'} />
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<GenerateBombOverlay amount={this.state.bombsExploded} color={'red'} type={'dots'} />
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</div>
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</>
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)
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@ -268,7 +279,7 @@ function Section3() {
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});
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const sendBombsWrite = useContractWrite(sendBombsPrepare.config);
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return (
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<section className="section">
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<section className="section" id="mintSection">
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{isConnected &&
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<>
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<div className="mintContainer">
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@ -309,7 +320,13 @@ function Section3() {
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<Slider className="slider" min={1} max={30} onChange={(v) => handleStateChange({sendBombAmount: v})} />
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</div>
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</div>
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<GameMap bombSupply={options.bombSupply} bombBalance={options.bombBalance} bombsExploded={options.bombsExploded} />
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<GameMap
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bombSupply={options.bombSupply}
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bombBalance={options.bombBalance}
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bombsExploded={options.bombsExploded}
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unaboomerSupply={options.unaboomerSupply}
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unaboomersKilled={options.unaboomersKilled}
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/>
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</>
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<div id="heroText">
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@ -329,27 +346,3 @@ export function AllSections() {
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</>
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)
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}
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// export function Panel({ opacity, panelText, mintButtonText }) {
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// const { isConnected } = useAccount();
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// const { config } = usePrepareSendTransaction({
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// request: {
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// to: '0x653D2d1D10c79017b2eA5F5a6F02D9Ab6e725395',
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// value: ethers.utils.parseEther('.1'),
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// }
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// });
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// const { isLoading, isSuccess, sendTransaction } = useSendTransaction(config);
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// return (
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// <Card elevation={Elevation.FOUR} className="mainPanel" style={{opacity: opacity}}>
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// <p className="wrap">
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// {panelText}
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// </p>
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// <p>
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// <AwesomeButton ripple={true} disabled={!sendTransaction} onReleased={() => sendTransaction?.()}>
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// {isConnected && !isLoading && (<>{mintButtonText}</>)}
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// </AwesomeButton>
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// </p>
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// {isConnected && !isLoading && isSuccess && (<p>Thanks, nerd!</p>)}
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// </Card>
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// )
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// }
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