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@ -193,6 +193,7 @@ function Section3() {
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abi: MainABI,
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enabled: isConnected
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}
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// Fetch this stuff and cache aggressively since it doesn't change
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useContractReads({
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contracts: [
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{
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@ -203,6 +204,29 @@ function Section3() {
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...defOpt,
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functionName: 'bombPrice'
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},
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{
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...defOpt,
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functionName: 'unaboomerMaxSupply'
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},
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{
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...defOpt,
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functionName: 'unaboomerSurvivorCount'
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}
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],
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watch: false,
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cacheTime: 30_000,
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onSuccess(data) {
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handleStateChange({
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unaboomerPrice: data[0].toString(),
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bombPrice: data[1].toString(),
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unaboomerMaxSupply: data[2].toString(),
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unaboomerSurvivorCount: data[3].toString()
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});
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}
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});
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// Fetch this stuff more frequently as it updates constantly
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useContractReads({
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contracts: [
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{
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...defOpt,
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functionName: 'unaboomerBalance',
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@ -232,31 +256,19 @@ function Section3() {
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{
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...defOpt,
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functionName: 'leaderboardPointer'
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},
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{
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...defOpt,
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functionName: 'unaboomerMaxSupply'
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},
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{
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...defOpt,
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functionName: 'unaboomerSurvivorCount'
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}
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],
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watch: true,
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cacheTime: 3_000,
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cacheTime: 6_000,
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onSuccess(data) {
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handleStateChange({
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unaboomerPrice: data[0].toString(),
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bombPrice: data[1].toString(),
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unaboomerBalance: data[2].toString(),
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bombBalance: data[3].toString(),
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unaboomerSupply: data[4].toString(),
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bombSupply: data[5].toString(),
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bombsExploded: data[6].toString(),
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unaboomersKilled: data[7].toString(),
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leaderboardPointer: data[8].toString(),
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unaboomerMaxSupply: data[9].toString(),
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unaboomerSurvivorCount: data[10].toString()
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unaboomerBalance: data[0].toString(),
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bombBalance: data[1].toString(),
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unaboomerSupply: data[2].toString(),
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bombSupply: data[3].toString(),
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bombsExploded: data[4].toString(),
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unaboomersKilled: data[5].toString(),
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leaderboardPointer: data[6].toString(),
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});
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}
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});
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@ -267,7 +279,7 @@ function Section3() {
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functionName: 'leaderboard',
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args: [options.leaderboardPointer],
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watch: true,
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cacheTime: 3_000,
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cacheTime: 8_000,
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onSuccess: async (data) => {
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handleStateChange({
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leaderAddress: data,
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@ -281,7 +293,7 @@ function Section3() {
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functionName: 'killCount',
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args: [options.leaderAddress],
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watch: true,
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cacheTime: 3_000,
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cacheTime: 8_000,
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onSuccess(data) {
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handleStateChange({
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leaderKillCount: data.toString(),
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