master
lza_menace 2 years ago
parent 37e7ca5d75
commit 201b1cf306

Binary file not shown.

After

Width:  |  Height:  |  Size: 342 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 53 KiB

@ -36,12 +36,21 @@ const wagmiClient = createClient({
ReactDOM.createRoot(document.getElementById("root")).render( ReactDOM.createRoot(document.getElementById("root")).render(
<ParallaxProvider> <ParallaxProvider>
<WagmiConfig client={wagmiClient}> <WagmiConfig client={wagmiClient}>
<RainbowKitProvider chains={chains} initialChain={1337}> <RainbowKitProvider chains={chains} initialChain={5}>
<Wallet /> <Wallet />
<div className="scrollContainer"> <div className="scrollContainer">
<AllSections /> <AllSections contractAddress={'0x31205d753ec2784160f70e6e6177581c7721bd0e'} />
</div> </div>
</RainbowKitProvider> </RainbowKitProvider>
</WagmiConfig> </WagmiConfig>
</ParallaxProvider> </ParallaxProvider>
); );
// goerli
// 5
// 0x31205d753ec2784160f70e6e6177581c7721bd0e
// local
// 1337
// 0x5FbDB2315678afecb367f032d93F642f64180aa3

@ -56,13 +56,13 @@
} }
#mintTitle { #mintTitle {
font-size: 6em; font-size: 5em;
padding: 0; padding: 0;
margin: .5em 0 0 0; margin: .5em 0 0 0;
} }
#mintText { #mintText {
width: 80%; max-width: 800px;
margin: 0 auto; margin: 0 auto;
font-size: 1.1em; font-size: 1.1em;
} }
@ -71,6 +71,22 @@
color: #ff00ea; color: #ff00ea;
} }
#team {
flex-wrap: wrap;
display: flex;
width: 50%;
margin: 0 auto;
}
.teamMember {
height: 100%;
margin: 0 auto;
}
.teamMember img {
border-radius: 50%;
}
.mintContainer { .mintContainer {
padding: 2em 0; padding: 2em 0;
display: flex; display: flex;

@ -8,6 +8,8 @@ import { AwesomeButton } from 'react-awesome-button';
import Typewriter from 'react-ts-typewriter'; import Typewriter from 'react-ts-typewriter';
import Slider from 'rc-slider'; import Slider from 'rc-slider';
import LZA from '../img/lza_menace.jpg';
import Carty from '../img/cartyisme.png';
import Boomer from '../img/unaboomer.png'; import Boomer from '../img/unaboomer.png';
import Newspapers from '../img/newspapers.png'; import Newspapers from '../img/newspapers.png';
import Bomb from '../img/bomb.png'; import Bomb from '../img/bomb.png';
@ -21,8 +23,6 @@ import 'rc-slider/assets/index.css';
import '../styles/sections.css'; import '../styles/sections.css';
const contractAddress = '0x5FbDB2315678afecb367f032d93F642f64180aa3';
export class Section1 extends React.Component { export class Section1 extends React.Component {
constructor(props) { constructor(props) {
super(props); super(props);
@ -123,7 +123,7 @@ class GameMap extends React.Component {
<h1 id="gameMapTitle">Metaverse Map</h1> <h1 id="gameMapTitle">Metaverse Map</h1>
<p id="gameMapText"> <p id="gameMapText">
{this.props.unaboomersRadicalized} / {this.props.unaboomerMaxSupply} Unaboomers radicalized and ready to terrorize the metaverse. <br /> {this.props.unaboomersRadicalized} / {this.props.unaboomerMaxSupply} Unaboomers radicalized and ready to terrorize the metaverse. <br />
{this.props.unaboomersRadicalized - this.props.unaboomersKilled} Unaboomers active. The project will fully begin when less than {this.props.unaboomerMaxSurvivorCount} Unaboomers remain standing.<br /> {this.props.unaboomersRadicalized - this.props.unaboomersKilled} Unaboomers active. This round will end and the project will fully start when {this.props.unaboomerMaxSurvivorCount} or less Unaboomers remain standing.<br />
</p> </p>
{this.props.unaboomersRadicalized > 0 && ( {this.props.unaboomersRadicalized > 0 && (
<div id="gameStats"> <div id="gameStats">
@ -161,7 +161,8 @@ class GameMap extends React.Component {
} }
} }
function Section3() { function Section3(props) {
const contractAddress = props.contractAddress;
const [options, setOptions] = useState({ const [options, setOptions] = useState({
unaboomerAmount: 1, unaboomerAmount: 1,
bombAmount: 1, bombAmount: 1,
@ -182,7 +183,8 @@ function Section3() {
leaderKillCount: 0, leaderKillCount: 0,
unaboomerMaxSupply: 0, unaboomerMaxSupply: 0,
unaboomerMaxSurvivorCount: 0, unaboomerMaxSurvivorCount: 0,
unaboomerMaxMintPerWallet: 0 unaboomerMaxMintPerWallet: 0,
readWTF: false
}); });
function handleStateChange(obj) { function handleStateChange(obj) {
setOptions(preState => ({...preState , ...obj})); setOptions(preState => ({...preState , ...obj}));
@ -217,15 +219,15 @@ function Section3() {
functionName: 'unaboomerMaxMintPerWallet' functionName: 'unaboomerMaxMintPerWallet'
} }
], ],
watch: false, watch: true,
cacheTime: 30_000, cacheTime: 30_000,
onSuccess(data) { onSuccess(data) {
handleStateChange({ handleStateChange({
unaboomerPrice: data[0].toString(), unaboomerPrice: data[0].toString(),
bombPrice: data[1].toString(), bombPrice: data[1].toString(),
unaboomerMaxSupply: data[2].toString(), unaboomerMaxSupply: Number(data[2]),
unaboomerMaxSurvivorCount: data[3].toString(), unaboomerMaxSurvivorCount: Number(data[3]),
unaboomerMaxMintPerWallet: data[4].toString() unaboomerMaxMintPerWallet: Number(data[4])
}); });
} }
}); });
@ -267,13 +269,13 @@ function Section3() {
cacheTime: 6_000, cacheTime: 6_000,
onSuccess(data) { onSuccess(data) {
handleStateChange({ handleStateChange({
unaboomerBalance: data[0].toString(), unaboomerBalance: Number(data[0]),
bombBalance: data[1].toString(), bombBalance: Number(data[1]),
unaboomersRadicalized: data[2].toString(), unaboomersRadicalized: Number(data[2]),
bombsAssembled: data[3].toString(), bombsAssembled: Number(data[3]),
bombsExploded: data[4].toString(), bombsExploded: Number(data[4]),
unaboomersKilled: data[5].toString(), unaboomersKilled: Number(data[5]),
leaderboardPointer: data[6].toString(), leaderboardPointer: Number(data[6])
}); });
} }
}); });
@ -301,7 +303,7 @@ function Section3() {
cacheTime: 8_000, cacheTime: 8_000,
onSuccess(data) { onSuccess(data) {
handleStateChange({ handleStateChange({
leaderKillCount: data.toString(), leaderKillCount: Number(data),
}); });
} }
}); });
@ -332,7 +334,7 @@ function Section3() {
const sendBombsPrepare = usePrepareContractWrite({ const sendBombsPrepare = usePrepareContractWrite({
address: contractAddress, address: contractAddress,
abi: MainABI, abi: MainABI,
enabled: isConnected, enabled: isConnected && options.bombBalance > 0,
staleTime: 2_000, staleTime: 2_000,
functionName: 'sendBombs', functionName: 'sendBombs',
args: [options.sendBombAmount] args: [options.sendBombAmount]
@ -349,12 +351,12 @@ function Section3() {
const res = iface.decodeEventLog("SentBomb", log.data, log.topics); const res = iface.decodeEventLog("SentBomb", log.data, log.topics);
if (res.hit) { if (res.hit) {
if (res.owned) { if (res.owned) {
NotificationManager.error(`Your bomb exploded during assembly and killed your Unaboomer ${res.tokenId.toString()}`, 'oof', 10000); NotificationManager.error(`Your bomb exploded during assembly and killed your Unaboomer ${res.tokenId.toString()}`, 'oof', 8000);
} else { } else {
NotificationManager.success(`Your bomb killed Unaboomer ${res.tokenId.toString()}`, 'Got em!', 10000); NotificationManager.success(`Your bomb killed Unaboomer ${res.tokenId.toString()}`, 'Got em!', 8000);
} }
} else { } else {
NotificationManager.warning(`Your bomb for Unaboomer ${res.tokenId.toString()} was a dud`, 'oof', 10000); NotificationManager.warning(`Your bomb for Unaboomer ${res.tokenId.toString()} was a dud`, 'oof', 8000);
} }
}) })
@ -362,25 +364,75 @@ function Section3() {
}); });
return ( return (
<section className="section" id="mintSection"> <section className="section" id="mintSection">
{isConnected && {!isConnected && (
<div id="heroText">
<h1>connect your web3 wallet</h1>
</div>
)}
{isConnected && options.unaboomersKilled >= options.unaboomerMaxSupply - options.unaboomerMaxSurvivorCount && options.unaboomerMaxSupply > 0 && (
<div id="heroText">
<h4 style={{margin: 0}}>the culling of weak warriors has completed</h4>
<p>
{options.unaboomersRadicalized - options.unaboomersKilled} Unaboomers remain standing.<br /><br />
These warriors will advance to the next round of the game where they will work together
to continue to terrorize the metaverse in order to lead a revolution.
</p>
<p style={{fontSize: '.8em', color: '#FF3E41'}}>We will not rest until our objective is complete.</p>
</div>
)}
{isConnected && options.unaboomersKilled < options.unaboomerMaxSupply - options.unaboomerMaxSurvivorCount &&
<>
{!options.readWTF && (
<> <>
<h1 id="mintTitle"> <h1 id="mintTitle">
WTF Web3 Community and Its Future
</h1> </h1>
<p id="mintText"> <p id="mintText">
The degens are taking us all on an utterly reckless ride into the unknown.<br /><br /> The degens are taking us all on an utterly reckless ride into the unknown.<br /><br />
Many people understand something of what Web3 progress is doing to us yet take a passive attitude toward degeneracy because they think it is inevitable.<br /><br /> Many people understand something of what Web3 progress is doing to us yet take a passive attitude toward degeneracy because they think it is inevitable.<br /><br />
But we dont think it is inevitable. We think it can be stopped. <br /><br /> But we dont think it is inevitable. We think it can be stopped. <br /><br />
The two main tasks for the present are to <span className="strong">promote social stress and instability in the Web3 community</span> and <span className="strong">to develop and propagate an ideology that opposes degeneracy and the corporate venture capital system</span>. When the system becomes sufficiently stressed and unstable, a revolution against rent seekers, scammers, and sociopaths may be possible.<br /><br /> The two main tasks for the present are to <span className="strong">promote social stress and instability in the Web3 community</span> and <span className="strong">to develop and propagate an ideology that opposes degeneracy and the corporate venture capital system</span>. When the system becomes sufficiently stressed and unstable, a revolution against rent seekers, scammers, and sociopaths may be possible.<br /><br />
JOIN US.
</p> </p>
<AwesomeButton ripple={true} onPress={() => handleStateChange({readWTF: true})}>
join us
</AwesomeButton>
</>
) || (
<>
<h1 id="mintTitle">
WTF
</h1>
<p id="mintText">
This is a chain based game. There is a max supply of {options.unaboomerMaxSupply} Unaboomer tokens (BOOMR) and an infinite supply of Mailbomb tokens (BOMB).
Players will mint BOOMR and send BOMB to kill the other players. There is a pseudo-random element which may cause your bomb to malfuction, killing your own token.<br /><br />
This is the first round of the game in which we select the fiercest warriors to lead the decentralized revolution.
There will be up to {options.unaboomerMaxSurvivorCount} survivors. The round will conclude when the survivor count has been reached.<br /><br />
</p>
<p>
Godspeed.
</p>
<span id="team">
<span className="teamMember">
<img src={LZA} width="150px" />
<p className="nopad"><a href="https://twitter.com/lza_menace" target="_blank">lza_menace</a> - dev</p>
</span>
<span className="teamMember">
<img src={Carty} width="150px" />
<p className="nopad"><a href="https://twitter.com/cartyisme" target="_blank">cartyisme</a> - artist</p>
</span>
</span>
<div className="mintContainer"> <div className="mintContainer">
<div className="mintItem"> <div className="mintItem">
<h1>Radicalize a Boomer</h1> <h1>Radicalize a Boomer</h1>
<p>Radicalizing a boomer will mint ERC-721 BOOMR tokens with images of a pixel art Web3 Unaboomers.</p> <p>Radicalizing a boomer will mint ERC-721 BOOMR tokens with images of a pixel art Web3 Unaboomers.</p>
<p>You have {options.unaboomerBalance} BOOMR</p> <p>You have {options.unaboomerBalance} / {options.unaboomerMaxMintPerWallet} BOOMR</p>
<img src={Boomer} alt="" width="120px" /> <img src={Boomer} alt="" width="120px" />
{options.unaboomerBalance < options.unaboomerMaxMintPerWallet && (<> {options.unaboomerBalance < options.unaboomerMaxMintPerWallet && options.unaboomersKilled + options.unaboomersRadicalized < options.unaboomerMaxSupply && (
<>
<p> <p>
<AwesomeButton type="secondary" ripple={true} disabled={radicalizeBoomersPrepare.status == 'error'} onPress={() => radicalizeBoomersWrite.write?.()}> <AwesomeButton type="secondary" ripple={true} disabled={radicalizeBoomersPrepare.status == 'error'} onPress={() => radicalizeBoomersWrite.write?.()}>
{radicalizeBoomersWrite.isLoading && <>minting {options.unaboomerAmount}</>} {radicalizeBoomersWrite.isLoading && <>minting {options.unaboomerAmount}</>}
@ -393,7 +445,12 @@ function Section3() {
handleStateChange({unaboomerPreviewAmount: v}); handleStateChange({unaboomerPreviewAmount: v});
radicalizeBoomersWrite.reset(); radicalizeBoomersWrite.reset();
}} /> }} />
</>) || <h2>max reached</h2>} </>
) || options.unaboomerBalance < options.unaboomerMaxMintPerWallet && options.unaboomersKilled + options.unaboomersRadicalized < options.unaboomerMaxSupply && (
<h2>max per wallet reached</h2>
) || (
<h2>max supply reached</h2>
)}
</div> </div>
<div className="mintItem"> <div className="mintItem">
<h1>Assemble Bombs</h1> <h1>Assemble Bombs</h1>
@ -415,7 +472,7 @@ function Section3() {
</div> </div>
<div className="mintItem"> <div className="mintItem">
<h1>Send Bombs</h1> <h1>Send Bombs</h1>
<p>Sending bombs will burn your BOMB token and kill a BOOMR token at random. Be careful not to kill yourself in the process.</p> <p>Sending bombs will burn your BOMB token and kill a BOOMR token at random. Try not to kill yourself in the process.</p>
<p>There are {options.unaboomersRadicalized - options.unaboomersKilled} BOOMR available to kill</p> <p>There are {options.unaboomersRadicalized - options.unaboomersKilled} BOOMR available to kill</p>
<img src={Explosion} alt="" width="120px" /> <img src={Explosion} alt="" width="120px" />
{options.bombBalance > 0 && (<> {options.bombBalance > 0 && (<>
@ -434,7 +491,12 @@ function Section3() {
</>) || <h2>no bombs</h2>} </>) || <h2>no bombs</h2>}
</div> </div>
</div> </div>
</>
)}
<NotificationContainer/> <NotificationContainer/>
</>}
{options.unaboomerMaxSupply > 0 && (
<GameMap <GameMap
bombsAssembled={options.bombsAssembled} bombsAssembled={options.bombsAssembled}
bombBalance={options.bombBalance} bombBalance={options.bombBalance}
@ -446,22 +508,22 @@ function Section3() {
unaboomerMaxSupply={options.unaboomerMaxSupply} unaboomerMaxSupply={options.unaboomerMaxSupply}
unaboomerMaxSurvivorCount={options.unaboomerMaxSurvivorCount} unaboomerMaxSurvivorCount={options.unaboomerMaxSurvivorCount}
/> />
</> ) || (
||
<div id="heroText"> <div id="heroText">
<h1>connect your wallet to play</h1> <h1>loading...</h1>
</div> </div>
} )}
</section> </section>
) )
} }
export function AllSections() { export function AllSections(props) {
return ( return (
<> <>
<Section1 /> <Section1 />
<Section2 /> <Section2 />
<Section3 /> <Section3 contractAddress={props.contractAddress} />
</> </>
) )
} }
Loading…
Cancel
Save