diff --git a/src/components/Hero.jsx b/src/components/Hero.jsx index 0492f48..620ed5e 100644 --- a/src/components/Hero.jsx +++ b/src/components/Hero.jsx @@ -269,9 +269,13 @@ export function Hero(props) {
- Technology is leaving the boomer generation behind.
+ Technology is leaving the BOOMER generation behind.
Now they're on a war path to disrupt the metaverse.
+ 5,000 BOOMERS are ready to radicalize starting Feb. 4th @ 1PM EST.
+
+ Only 1,000 BOOMERS will survive.
+
(Warning: Your BOOMER might explode!)
Don't let the BOOMERS win!
+
Assemble mail bombs and blow 'em to smithereens.
- BOOMERS will be airdropped mail bombs upon mint.
+ BOOMERS will be airdropped mail bombs upon mint.
+
+ Burned mail bombs destroy a BOOMER forever.
+
(Warning: Some bombs are duds!)
- You have {options.bombBalance} Mail bombs.
+ You have {options.bombBalance} mail bombs.
- Ready for mayhem? Mail a bomb to blow up a random BOOMER.
- (Warning: Your Boomer might explode!)
+ Let the mayhem begin! Ship a mail bomb to destroy a random BOOMER in the collection.
+
+ Destroyed BOOMERS explode, lose their traits, and burn.
+
+ The game ends when 1,000 BOOMERS are left standing. Shipments begin at a time of our choosing.
- Burn a mail bomb to destroy a random BOOMER. Destroyed BOOMERS will explode, lose their traits, and burn. But be careful! Your BOOMER can blow itself up in the process. + Burn a mail bomb to destroy a random BOOMER. Destroyed BOOMERS explode, lose their traits, and burn. But be careful! Your BOOMER can blow itself up in the process.
Mail bomb assembly is open to all. The more BOOMERS destroyed, the more likely your bomb is a dud. Shipments begin at a time of our choosing. @@ -379,7 +390,7 @@ export function Hero(props) { Round one ends when 1,000 BOOMERS are left standing.
- BOOMERS begin to radicalize Feb. 4th @ 1PM EST. + BOOMERS begin to radicalize Feb. 4th @ 1PM EST w/ no allowlist.