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Solidity

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (security/Pausable.sol)
pragma solidity ^0.8.0;
import "../utils/Context.sol";
/**
* @dev Contract module which allows children to implement an emergency stop
* mechanism that can be triggered by an authorized account.
*
* This module is used through inheritance. It will make available the
* modifiers `whenNotPaused` and `whenPaused`, which can be applied to
* the functions of your contract. Note that they will not be pausable by
* simply including this module, only once the modifiers are put in place.
*/
abstract contract Pausable is Context {
/**
* @dev Emitted when the pause is triggered by `account`.
*/
event Paused(address account);
/**
* @dev Emitted when the pause is lifted by `account`.
*/
event Unpaused(address account);
bool private _paused;
/**
* @dev Initializes the contract in unpaused state.
*/
constructor() {
_paused = false;
}
/**
* @dev Modifier to make a function callable only when the contract is not paused.
*
* Requirements:
*
* - The contract must not be paused.
*/
modifier whenNotPaused() {
_requireNotPaused();
_;
}
/**
* @dev Modifier to make a function callable only when the contract is paused.
*
* Requirements:
*
* - The contract must be paused.
*/
modifier whenPaused() {
_requirePaused();
_;
}
/**
* @dev Returns true if the contract is paused, and false otherwise.
*/
function paused() public view virtual returns (bool) {
return _paused;
}
/**
* @dev Throws if the contract is paused.
*/
function _requireNotPaused() internal view virtual {
require(!paused(), "Pausable: paused");
}
/**
* @dev Throws if the contract is not paused.
*/
function _requirePaused() internal view virtual {
require(paused(), "Pausable: not paused");
}
/**
* @dev Triggers stopped state.
*
* Requirements:
*
* - The contract must not be paused.
*/
function _pause() internal virtual whenNotPaused {
_paused = true;
emit Paused(_msgSender());
}
/**
* @dev Returns to normal state.
*
* Requirements:
*
* - The contract must be paused.
*/
function _unpause() internal virtual whenPaused {
_paused = false;
emit Unpaused(_msgSender());
}
}